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Aminet 22 (1997)(GTI - Schatztruhe)[!][Dec 1997].iso
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BeyondTheDark.lha
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ASwarm
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ASwarm.c
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C/C++ Source or Header
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1995-02-13
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14KB
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525 lines
#include <exec/memory.h>
#include <exec/execbase.h>
#include <graphics/gfxbase.h>
#include <intuition/intuitionbase.h>
#include <libraries/iffparse.h>
#include <utility/tagitem.h>
#define __USE_SYSBASE 42
#include <proto/exec.h>
#include <proto/graphics.h>
#include <proto/intuition.h>
#include <proto/utility.h>
#include "BTD.h"
struct IntuitionBase *IntuitionBase;
struct GfxBase *GfxBase;
struct Library *UtilityBase;
#define ASTAG(o) (BTD_Client+(o))
#define AS_Wasps ASTAG(0)
#define AS_Bees ASTAG(1)
#define AS_Tight ASTAG(2)
#define AS_Speed ASTAG(3)
#define AS_Vel ASTAG(4)
#define AS_Aim ASTAG(5)
#define AS_Cycle ASTAG(6)
#define MAX_SPEED 4L
#define MAX_WASPS 10L
#define MAX_BEES 500L
#define MAX_TIGHTNESS 10L
#define MAX_VEL 15L
#define DEF_SPEED 3L
#define DEF_WASPS 2L
#define DEF_BEES 25L
#define DEF_TIGHTNESS 6L
#define DEF_VEL 5L
#define BEEACC 3
#define BEEVELOC 2
#define WASPACC 5
#define WASPVELOC 5
#define BORDER 20
#define WASPVEL (WASPVELOC+SP->ss_Velocity)
#define BEEVEL (BEEVELOC+SP->ss_Velocity)
char *Speeds[] = {"Slow","Normal","Fast","Incredible",NULL};
struct BTDCycle ASwarmCycleParams[] =
{
AS_Speed,"Speed",BTDPT_CYCLE,DEF_SPEED,Speeds
};
struct BTDInteger ASwarmIntParams[] =
{
AS_Wasps,"Wasps",BTDPT_INTEGER,DEF_WASPS,1L,MAX_WASPS,TRUE,
AS_Bees,"Bees",BTDPT_INTEGER,DEF_BEES,1L,MAX_BEES,TRUE,
AS_Vel,"Velocity",BTDPT_INTEGER,DEF_VEL,1L,MAX_VEL,TRUE,
AS_Tight,"Tightness",BTDPT_INTEGER,DEF_TIGHTNESS,1L,MAX_TIGHTNESS,TRUE
};
struct BTDBoolean ASwarmBoolParams[] =
{
AS_Cycle,"Cycle",BTDPT_BOOLEAN,TRUE,
AS_Aim,"Aim Mode",BTDPT_BOOLEAN,FALSE
};
struct BTDNode *ASwarmParams[] =
{
&ASwarmCycleParams[0].BC_Node,
&ASwarmIntParams[0].BI_Node,&ASwarmIntParams[1].BI_Node,
&ASwarmIntParams[2].BI_Node,&ASwarmIntParams[3].BI_Node,
&ASwarmBoolParams[0].BB_Node,&ASwarmBoolParams[1].BB_Node,
NULL
};
struct BTDInfo ASwarmInfo =
{
BTDI_Revision,MAKE_ID('S','W','R','M'),
"ASwarm","based on XSwarm","Markus Illenseer and Matthias Scheler",
ASwarmParams
};
/* rainbow colors */
#define NUM_RAINBOW_COLORS 6
UBYTE RBRed[NUM_RAINBOW_COLORS+1] = {0xFF,0xFF,0x00,0x00,0x00,0xFF,0xFF};
UBYTE RBGreen[NUM_RAINBOW_COLORS+1] = {0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00};
UBYTE RBBlue[NUM_RAINBOW_COLORS+1] = {0x00,0x00,0x00,0xFF,0xFF,0xFF,0x00};
#define NUM_STEPS 16
#define NUM_BEE_COLORS (NUM_RAINBOW_COLORS*NUM_STEPS)
/* structure for a swarm, including the wasp */
struct SwarmStruct
{
struct BTDDrawInfo *ss_BTDDrawInfo;
WORD ss_Width; /* Width and */
WORD ss_Height; /* Height of the used area */
LONG ss_Speed; /* Speed */
LONG ss_Count; /* time until next frame */
BOOL ss_AimMode; /* Bees may aim another wasp */
WORD ss_Color; /* Actual Color */
WORD ss_DColor; /* Cycling direction */
WORD ss_NumWasps;/* total number of the Wasps */
WORD *ss_WX[4]; /* The Wasps x-Position*/ /* WX[3] is used for Velocity */
WORD *ss_WY[4]; /* Y-Position */
WORD *ss_NB; /* No. of Bees following this Wasp */
WORD ss_NumBees; /* Total (!) number of Bees */
LONG ss_Velocity;/* Velocity of the insects */
WORD ss_BeeAcc; /* Acceleration of the Bees */
WORD *ss_X[4]; /* The Bees X-Position */ /* X[3] used for Velocity */
WORD *ss_Y[4]; /* Y-Position */
WORD *ss_MW; /* The aimed Wasp */
LONG ss_RandN,ss_RandF,ss_RandI;
UBYTE ss_Red[NUM_BEE_COLORS];
UBYTE ss_Green[NUM_BEE_COLORS];
UBYTE ss_Blue[NUM_BEE_COLORS];
};
/* Ill's strange Macros for easy access to the above structure */
#define BXVel(I) (SP->ss_X[3][I])
#define BYVel(I) (SP->ss_Y[3][I])
#define BeeX(P,I) (SP->ss_X[P][I])
#define BeeY(P,I) (SP->ss_Y[P][I])
#define MyWasp(I) (SP->ss_MW[I])
#define WaXVel(I) (SP->ss_WX[3][I])
#define WaYVel(I) (SP->ss_WY[3][I])
#define WaspX(P,I) (SP->ss_WX[P][I])
#define WaspY(P,I) (SP->ss_WY[P][I])
/* library stuff */
char MyBlankerName[] = "aswarm.btd";
char MyBlankerID[] = "ASwarm Blanker V" VERSION "." REVISION " for BTD";
LONG MyBlankerLibInit(void)
{
if (GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",37L))
{
if (IntuitionBase=(struct IntuitionBase *)OpenLibrary("intuition.library",37L))
{
if (UtilityBase=OpenLibrary("utility.library",37L)) return TRUE;
CloseLibrary (&IntuitionBase->LibNode);
}
CloseLibrary (&GfxBase->LibNode);
}
return FALSE;
}
void MyBlankerLibFree(void)
{
CloseLibrary (UtilityBase);
CloseLibrary (&IntuitionBase->LibNode);
CloseLibrary (&GfxBase->LibNode);
}
/* random generator */
#define RAND(m) (Random(SP,m)-(m)/2)
void __regargs InitRandom(struct SwarmStruct *SwarmStruct,ULONG Instance)
{
ULONG Time[2];
CurrentTime (&Time[0],&Time[1]);
SwarmStruct->ss_RandN=(LONG)Time[0];
if (Time[1]<1024L) Time[1]|=1;
else Time[1]>>=10;
Time[1]^=Instance;
SwarmStruct->ss_RandF=4*Time[1]+1;
SwarmStruct->ss_RandI=2*Time[1]+1;
}
WORD __regargs Random(struct SwarmStruct *SwarmStruct,WORD Max)
{
SwarmStruct->ss_RandN=SwarmStruct->ss_RandF*SwarmStruct->ss_RandN+SwarmStruct->ss_RandI;
if (SwarmStruct->ss_RandN<0L) SwarmStruct->ss_RandN=-SwarmStruct->ss_RandN;
return (WORD)(SwarmStruct->ss_RandN%Max);
}
/* fast integer square root, result will be not exact for x>255 */
BYTE SquareRootTab[256] = /* The mighty 256 Bytes eater :-) */
{
0,1,1,1,2,2,2,2,2,3,3,3,3,3,3,3,
4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,
5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,
6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,
11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,
12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,
13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,
13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,14,
14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,
14,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15
};
LONG __regargs FastSQRT(LONG x)
{
LONG sr;
sr=1L;
while (x>255L)
{
x/=4L;
sr*=2L;
}
return sr*(LONG)SquareRootTab[x];
}
/* implementation of library functions */
struct BTDInfo *QueryMyBlanker(void)
{
return &ASwarmInfo;
}
ULONG __regargs SwarmSize(LONG NumWaps,LONG NumBees)
{
return sizeof(struct SwarmStruct)+sizeof(WORD)*((ULONG)(NumWaps+NumBees)*9L);
}
struct SwarmStruct *InitMyBlanker(struct TagItem *TagList)
{
struct BTDDrawInfo *BTDDrawInfo;
ULONG *Error,Dummy,Instance,Index;
LONG NumWasps,NumBees,Tightness;
struct SwarmStruct *SP;
WORD *Ptr;
if ((BTDDrawInfo=(struct BTDDrawInfo *)
GetTagData(BTD_DrawInfo,NULL,TagList))==NULL) return NULL;
Error=(ULONG *)GetTagData(BTD_Error,(ULONG)&Dummy,TagList);
if ((BTDDrawInfo->BDI_Width<(BORDER*3))||
(BTDDrawInfo->BDI_Height<(BORDER*3)))
{
*Error=BTDERR_Size;
return NULL;
}
Instance=GetTagData(BTD_Instance,0L,TagList);
NumWasps=GetTagData(AS_Wasps,DEF_WASPS,TagList);
NumBees=GetTagData(AS_Bees,DEF_BEES,TagList);
if ((SP=AllocVec(SwarmSize(NumWasps,NumBees),MEMF_PUBLIC|MEMF_CLEAR))==NULL)
{
*Error=BTDERR_Memory;
return NULL;
}
SP->ss_BTDDrawInfo=BTDDrawInfo;
SP->ss_Width=BTDDrawInfo->BDI_Width;
SP->ss_Height=BTDDrawInfo->BDI_Height;
SP->ss_NumWasps=NumWasps;
SP->ss_NumBees=NumBees;
SP->ss_Velocity=GetTagData(AS_Vel,DEF_VEL,TagList);
Tightness=GetTagData(AS_Tight,DEF_TIGHTNESS,TagList);
SP->ss_BeeAcc=(Tightness*BEEACC)/MAX_SPEED+1;
Ptr=(WORD *)&SP[1];
for (Index=0L; Index<4L; Index++)
{
SP->ss_WX[Index]=Ptr;
Ptr+=NumWasps;
SP->ss_WY[Index]=Ptr;
Ptr+=NumWasps;
SP->ss_X[Index]=Ptr;
Ptr+=NumBees;
SP->ss_Y[Index]=Ptr;
Ptr+=NumBees;
}
SP->ss_NB=Ptr;
SP->ss_MW=Ptr+NumWasps;
InitRandom (SP,Instance);
SP->ss_Speed=GetTagData(AS_Speed,DEF_SPEED,TagList)+1L;
SP->ss_Count=MAX_SPEED;
SP->ss_AimMode=GetTagData(AS_Aim,FALSE,TagList);
/* Colors */
if (GetTagData(AS_Cycle,TRUE,TagList))
{
ULONG Col,Step;
for (Index=0L, Col=0L; Index<NUM_RAINBOW_COLORS; Index++)
for (Step=0L; Step<NUM_STEPS; Step++, Col++)
{
SP->ss_Red[Col]=RBRed[Index]+((RBRed[Index+1]-RBRed[Index])*Step)/NUM_STEPS;
SP->ss_Green[Col]=RBGreen[Index]+((RBGreen[Index+1]-RBGreen[Index])*Step)/NUM_STEPS;
SP->ss_Blue[Col]=RBBlue[Index]+((RBBlue[Index+1]-RBBlue[Index])*Step)/NUM_STEPS;
}
SP->ss_Color=Random(SP,NUM_BEE_COLORS);
SP->ss_DColor=Random(SP,2)?(NUM_BEE_COLORS-1):1;
}
else
{
SP->ss_DColor=0;
BTDDrawInfo->BDI_Red[BTDDrawInfo->BDI_Pens[1]]=0xFF;
BTDDrawInfo->BDI_Green[BTDDrawInfo->BDI_Pens[1]]=0x00;
BTDDrawInfo->BDI_Blue[BTDDrawInfo->BDI_Pens[1]]=0x00;
BTDDrawInfo->BDI_Changed[BTDDrawInfo->BDI_Pens[1]]=TRUE;
}
/* Wasps */
for (Index=0L; Index<NumWasps; Index++)
{
WaspX(1,Index)=WaspX(0,Index)=BORDER+Random(SP,SP->ss_Width-2*BORDER);
WaspY(1,Index)=WaspY(0,Index)=BORDER+Random(SP,SP->ss_Height-2*BORDER);
WaXVel(Index)=RAND(WASPACC);
WaYVel(Index)=RAND(WASPACC);
SP->ss_NB[Index]=0;
}
/* Bees */
for (Index=0L; Index<NumBees; Index++)
{
BeeX(1,Index)=BeeX(0,Index)=BORDER+Random(SP,SP->ss_Width-2*BORDER);
BeeY(1,Index)=BeeY(0,Index)=BORDER+Random(SP,SP->ss_Height-2*BORDER);
BXVel(Index)=RAND(SP->ss_BeeAcc);
BYVel(Index)=RAND(SP->ss_BeeAcc);
SP->ss_NB[MyWasp(Index)=Index%SP->ss_NumWasps]++;
}
BTDDrawInfo->BDI_Red[BTDDrawInfo->BDI_Pens[0]]=255;
BTDDrawInfo->BDI_Green[BTDDrawInfo->BDI_Pens[0]]=255;
BTDDrawInfo->BDI_Blue[BTDDrawInfo->BDI_Pens[0]]=255;
BTDDrawInfo->BDI_Changed[BTDDrawInfo->BDI_Pens[0]]=TRUE;
return SP;
}
void EndMyBlanker(struct SwarmStruct *SP)
{
FreeVec (SP);
}
void AnimMyBlanker(struct SwarmStruct *SP)
{
struct BTDDrawInfo *BTDDrawInfo;
LONG Index,Left,Top;
struct RastPort *RP;
WORD WaspPen,BeePen;
BTDDrawInfo=SP->ss_BTDDrawInfo;
if (SP->ss_DColor)
{
BTDDrawInfo->BDI_Red[BTDDrawInfo->BDI_Pens[1]]=SP->ss_Red[SP->ss_Color];
BTDDrawInfo->BDI_Green[BTDDrawInfo->BDI_Pens[1]]=SP->ss_Green[SP->ss_Color];
BTDDrawInfo->BDI_Blue[BTDDrawInfo->BDI_Pens[1]]=SP->ss_Blue[SP->ss_Color];
BTDDrawInfo->BDI_Changed[BTDDrawInfo->BDI_Pens[1]]=TRUE;
SP->ss_Color=(SP->ss_Color+SP->ss_DColor)%NUM_BEE_COLORS;
}
WaitTOF();
if (SP->ss_Count<MAX_SPEED)
{
SP->ss_Count++;
return;
}
SP->ss_Count=SP->ss_Speed;
/* Wasps */
for (Index=0L; Index<SP->ss_NumWasps; Index++)
{
WaspX(2,Index)=WaspX(1,Index);
WaspX(1,Index)=WaspX(0,Index);
WaspY(2,Index)=WaspY(1,Index);
WaspY(1,Index)=WaspY(0,Index);
WaXVel(Index)+=RAND(WASPACC);
WaYVel(Index)+=RAND(WASPACC);
if (WaXVel(Index)>WASPVEL) WaXVel(Index)=WASPVEL;
if (WaXVel(Index)<-WASPVEL) WaXVel(Index)=-WASPVEL;
if (WaYVel(Index)>WASPVEL) WaYVel(Index)=WASPVEL;
if (WaYVel(Index)<-WASPVEL) WaYVel(Index)=-WASPVEL;
WaspX(0,Index)=WaspX(1,Index)+WaXVel(Index);
WaspY(0,Index)=WaspY(1,Index)+WaYVel(Index);
/* Bounce check for Wasps */
if ((WaspX(0,Index)<BORDER)||(WaspX(0,Index)>SP->ss_Width-BORDER-1))
{
WaXVel(Index)=-WaXVel(Index);
WaspX(0,Index)+=WaXVel(Index);
}
if ((WaspY(0,Index)<BORDER)||(WaspY(0,Index)>SP->ss_Height-BORDER-1))
{
WaYVel(Index)=-WaYVel(Index);
WaspY(0,Index)+=WaYVel(Index);
}
}
/* Bees */
for (Index=0L; Index<SP->ss_NumBees; Index++)
{
WORD DX,DY,ChkIndex;
LONG Distance,NewDistance;
BeeX(2,Index)=BeeX(1,Index);
BeeX(1,Index)=BeeX(0,Index);
BeeY(2,Index)=BeeY(1,Index);
BeeY(1,Index)=BeeY(0,Index);
DX=WaspX(1,MyWasp(Index))-BeeX(1,Index);
DY=WaspY(1,MyWasp(Index))-BeeY(1,Index);
Distance=FastSQRT(DX*DX+DY*DY);
if (Distance==0L) Distance=1L;
if (SP->ss_AimMode) /* Look out for the nearest wasp if Aim-Mode is on */
for (ChkIndex=0; ChkIndex<SP->ss_NumWasps; ChkIndex++)
if (ChkIndex!=MyWasp(Index))
{
LONG NewDX,NewDY;
NewDX=WaspX(1,ChkIndex)-BeeX(1,Index);
NewDY=WaspY(1,ChkIndex)-BeeY(1,Index);
NewDistance=FastSQRT(NewDX*NewDX+NewDY*NewDY);
if (Distance>NewDistance)
{
DX=NewDX;
DY=NewDY;
if (NewDistance==0L) Distance=1L;
else Distance=NewDistance;
SP->ss_NB[MyWasp(Index)]--;
SP->ss_NB[MyWasp(Index)=ChkIndex]++; /* Mark a nearer Wasp */
}
}
BXVel(Index)+=(DX*SP->ss_BeeAcc)/Distance+RAND(3);
BYVel(Index)+=(DY*SP->ss_BeeAcc)/Distance+RAND(3);
if (BXVel(Index)>BEEVEL) BXVel(Index)=BEEVEL;
if (BXVel(Index)<-BEEVEL) BXVel(Index)=-BEEVEL;
if (BYVel(Index)>BEEVEL) BYVel(Index)=BEEVEL;
if (BYVel(Index)<-BEEVEL) BYVel(Index)=-BEEVEL;
BeeX(0,Index)=BeeX(1,Index)+BXVel(Index);
BeeY(0,Index)=BeeY(1,Index)+BYVel(Index);
/* Bounce check for Bees */
if ((BeeX(0,Index)<BORDER)||(BeeX(0,Index)>(SP->ss_Width-BORDER-1)))
{
BXVel(Index)=-BXVel(Index);
BeeX(0,Index)+=BXVel(Index);
}
if ((BeeY(0,Index)<BORDER)||(BeeY(0,Index)>(SP->ss_Height-BORDER-1)))
{
BYVel(Index)=-BYVel(Index);
BeeY(0,Index)+=BYVel(Index);
}
}
RP=BTDDrawInfo->BDI_RPort;
Left=BTDDrawInfo->BDI_Left;
Top=BTDDrawInfo->BDI_Top;
WaspPen=BTDDrawInfo->BDI_Pens[0];
BeePen=BTDDrawInfo->BDI_Pens[1];
/* Move our insects */
for (Index=0L; Index<SP->ss_NumWasps; Index++) /* Wasps */
{
SetAPen (RP,BTD_BgPen);
Move (RP,Left+WaspX(2,Index),Top+WaspY(2,Index));
Draw (RP,Left+WaspX(1,Index),Top+WaspY(1,Index));
SetAPen (RP,WaspPen);
Draw (RP,Left+WaspX(0,Index),Top+WaspY(0,Index));
}
for (Index=0L; Index<SP->ss_NumBees; Index++) /* Bees */
{
SetAPen (RP,BTD_BgPen);
Move (RP,Left+BeeX(2,Index),Top+BeeY(2,Index));
Draw (RP,Left+BeeX(1,Index),Top+BeeY(1,Index));
SetAPen (RP,BeePen);
Draw (RP,Left+BeeX(0,Index),Top+BeeY(0,Index));
}
}
ULONG PenCountMyBlanker(struct TagItem *TagList)
{
return 2L;
}